Everything fits together in a pretty perfect way, which is astonishing considering how chaotic it all feels before the pieces come together.įinally, the characters are also quite cool. The plot is pretty linear, but it is exceptional. You can, in fact, beat a number of named enemies (even killing some) through conversation. Conversation and party interaction are absurdly powerful tools in the Nameless One's quest, as conversations with allies can allow you to unlock new abilities in them or rekindle memories of past lives within you - allowing you to shift between the classes of fighter, mage, and cleric just by talking to an ally of that class. It's kinda like IWD1 on the opposite side of Baldur's Gate. The rest of the game is spent trying to work out who you are, what you are, and what the consequences of those two questions might be. You soon discover that you're immortal and that every time you die you wake back up on that slab - usually with no memory of anything before you woke up. You wake up on a slab in a mortuary next to a talking skull that claims to be your best friend, but you have no memories or who you are or how you got a nice little apartment in the embalming wing, other than your ever-so-helpful skull (who actually is a pretty decent tank) and a mess of cryptic tattoos. Think Baldur's Gate with a smaller cast of much better developed NPCs, based in a part of the setting where planar travel is the norm rather than anything special. I'm not surprised, Torment never got the attention it deserved. My recollections of it are broad strokes at best, nothing so specific as good items you can pick up early. I also only played IWD1 once, as I mentioned, so I'm not really the guy to ask for tips about it. I haven't played Planescape: Torment, actually. I'm currently in the first chapter, just after meeting the Archdruid, if that helps. I know most of the Baldur's Gate ones, but I'd hate to miss something cool just because I'm new to Icewind Dale. All my favorite over-powered configurations for Bhaalspawn in a nice neat package.ĭo any veterans of the original Icewind Dale have any handy pointers for a newbie? There are always those tricks and early treasures to get a leg up in the early game. My party is a Skald (bard), an Undead Hunter (paladin), a Dragon Disciple (sorceror), a Swashbuckler (thief), a Cleric/Ranger, and a Kensai (fighter) who will become a mage. It's using the same edition of the Infinity Engine used in the BGEE games, including all the nifty kits and features, which is pretty cool too. It's like a cross between the Baldur's Gate I and Black Pits I - no inter-party interplay, but you get to build your own party your own way and instead of just jumping from arena event to arena event, you're actually on a quest. Got it for my phone and I'm finding it pretty interesting so far. I seem to have lost an awful lot of blood here. Never played the original version, myself, but I do remember how much I really wanted the Male Fighter 5 voiceset for Baldur's Gate II. So Beamdog released another in its "Enhanced Edition" line.
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